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Criterion
Paper illustration for Design Studio
UX Design
Design Studio
Gemba Walk workspace showing the question, observations, and next decision.
Operations
Gemba Walk
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates.When there is uncertainty about the real course of a process, the method brings observation to the place where work happens. It combines perception, follow-up questions, and process knowledge so decisions rest on actual workflows instead of assumptions.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumLowHigh
Timedifferent
1-3 h30-120 minHalber Tag
Participantsdifferent
3-82-65-20
Formatsame
WorkshopWorkshopWorkshop
Outputdifferent
Sketches, Concept Directions, Design DecisionsObservation Notes, Improvement IdeasSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
SketchingCollaborationIdeation
LeanObservationProcessOperations
ResilienceOperationsIncident
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Methods with strong topical overlap with the current selection, not yet in the comparison.

A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Paper illustration of Design Charrette with its method-specific working model.
Innovation
Design Charrette