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| Criterion | ![]() UX Design Design Studio | ![]() Operations ABC Analysis | ![]() Product Discovery Kano Model |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | With many similar objects of differing economic significance, the method prioritizes effort by effect. It separates what needs regular steering from what rarely needs attention. | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. |
Complexitydifferent | Medium | Low | Medium |
Timedifferent | 1-3 h | 30-60 min | 1-2 Tage |
Participantsdifferent | 3-8 | 1-5 | 10-50 |
Formatdifferent | Workshop | Async | Workshop + async |
Outputdifferent | Sketches, Concept Directions, Design Decisions | ABC Classification, Focus Rules, Control List | Kano Matrix, Feature Classes, Priority Themes |
Tagsno overlap | SketchingCollaborationIdeation | PrioritizationOperationsPortfolio | SatisfactionPrioritizationCustomer |
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