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Criterion
Paper illustration for Delegation Poker.
Facilitation
Delegation Poker
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitysame
LowLowLow
Timedifferent
45-90 min20-60 min45–75 min
Participantsdifferent
3-101Team members involved
Formatdifferent
WorkshopAsyncWorkshop
Outputdifferent
Delegation Board, Decision Boundaries, Role AgreementsPlain-language Explanation, Knowledge Gaps, Study Notes4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
AutonomyRolesTeam
LearningKnowledgeUnderstanding
RetrospectiveLearningReflectionTeam
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Learning Review.
Operations
Learning Review
Paper illustration for Responsibility Poker.
Facilitation
Responsibility Poker