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| Criterion | ![]() Decision Making Decision Tree | ![]() Agile 4Ls Retrospective | ![]() Decision Making OODA Loop |
|---|---|---|---|
Purposedifferent | For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. |
Complexitydifferent | Medium | Low | Medium |
Timedifferent | 30-90 min | 45–75 min | 15-60 min je Zyklus |
Participantsdifferent | 1-6 | Team members involved | 1-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Decision Tree, Option Map, Assumption List | 4Ls Board, Learning Themes, Improvement Actions | Situation Assessment, Decision Loop, Action Updates |
Tagsno overlap | DecisionTreeOptions | RetrospectiveLearningReflectionTeam | DecisionChangeLearningStrategy |
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