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| Criterion | ![]() Delivery Cost of Delay | ![]() DevOps Game Day | ![]() Agile 4Ls Retrospective |
|---|---|---|---|
Purposedifferent | Helps clarify scope, order, and delivery flow in concrete terms. It makes work, constraints, and sequence manageable. The result is captured as a Cost of Delay table and prioritization sequence. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | High | High | Low |
Timedifferent | 90-180 min | Halber Tag | 45–75 min |
Participantsdifferent | 3-8 | 5-20 | Team members involved |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | CoD Table, Prioritization Sequence | Simulation Notes, Gaps List, Updated Runbooks | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | PrioritizationDeliveryEconomicsDecision | ResilienceOperationsIncident | RetrospectiveLearningReflectionTeam |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






