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Criterion
Paper illustration for Bucket System.
Agile
Bucket System
A paper-based illustration representing Event Modeling with its core stages and visible working result.
Knowledge Modeling
Event Modeling
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.Event Modeling connects business workflows with commands, events, and views into one coherent mental model. It helps design behavior, UI, and technical slices from the same underlying logic.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumMediumLow
Timedifferent
30-90 min2-6 h2-5 min je Item
Participantsdifferent
3-122-83-9
Formatdifferent
WorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Bucketed Backlog, Relative Estimates, Split CandidatesEvent Model, UI Flow, Commands, Read ModelsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
EstimationBacklogRelative sizing
EventsBlueprintDomain-Driven DesignBehavior
EstimationAgileRelative sizingTeam
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
EventStorming on a long working surface: colored event cards form a business flow, friction points are marked, and a boundary separates different areas of responsibility.
Domain Modeling
EventStorming