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| Criterion | ![]() DevOps Blameless Postmortem | ![]() Agile 4Ls Retrospective | ![]() Decision Making OODA Loop |
|---|---|---|---|
Purposedifferent | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. |
Complexitydifferent | Medium | Low | Medium |
Timedifferent | 30-90 min | 45–75 min | 15-60 min je Zyklus |
Participantsdifferent | 3-12 | Team members involved | 1-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Postmortem Doc, Action Items, Timeline | 4Ls Board, Learning Themes, Improvement Actions | Situation Assessment, Decision Loop, Action Updates |
Tags1 shared | Site Reliability EngineeringIncidentLearningReliability | RetrospectiveLearningReflectionTeam | DecisionChangeLearningStrategy |
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