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Criterion
Paper illustration of two considered options leading to a decision record with a marked status and visible consequences.
Architecture
Architecture Decision Record
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
Purposedifferent
An ADR permanently records an architecture decision with context, trade-offs, and consequence. It creates continuity for later changes because the decision path stays traceable.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service.
Complexitydifferent
LowMediumHigh
Timedifferent
15-45 min1-2 h je Session1 Tag bis mehrere Wochen
Participantsdifferent
1-3Based on research question4-10
Formatdifferent
AsyncWorkshop + asyncWorkshop
Outputdifferent
ADR File, Decision Log, RationaleUsability Issues, Severity List, RecommendationsProblem Statement, Prototype, Test Learnings
Tagsno overlap
ArchitectureRationaleDocumentationGovernance
ValidationUXPrototype
InnovationPrototypeResearch
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Methods with strong topical overlap with the current selection, not yet in the comparison.

A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Design sheets and interface cards connect to jointly written pseudocode with highlighted unresolved questions.
Architecture
ARID (Active Reviews for Intermediate Designs)
First-click Testing method illustration showing its working structure
UX Research
First-click Testing