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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad | ![]() Product Discovery Learning Card |
|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitysame | Low | Low | Low |
Timedifferent | 45–75 min | 30-60 min | 25-40 min |
Participantsdifferent | Team members involved | 3-10 | 1-5 |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items | Learning Card with evidence and next action |
Tagsno overlap | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection | ExperimentsValidationDiscoveryLearning |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






