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| Criterion | ![]() Agile 4Ls Retrospective | ![]() Agile Mad Sad Glad | ![]() UX Design Customer Journey Canvas |
|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. |
Complexitydifferent | Low | Low | Medium |
Timedifferent | 45–75 min | 30-60 min | 1-3 h |
Participantsdifferent | Team members involved | 3-10 | 3-10 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Emotion Board, Themes, Action Items | Customer Journey Canvas, Pain Points, Experience Opportunities |
Tagsno overlap | RetrospectiveLearningReflectionTeam | RetrospectiveTeamReflection | JourneyCustomerService designCanvas |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






