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Criterion
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Decision Tree method illustration showing its working structure
Decision Making
Decision Tree
Paper illustration for OODA Loop.
Decision Making
OODA Loop
Purposedifferent
When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.For decisions with follow-on paths and dependencies, a linear comparison is often not enough. A Decision Tree shows how options branch under conditions and which consequences hang on each branch.In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.
Complexitydifferent
LowMediumMedium
Timedifferent
45–75 min30-90 min15-60 min je Zyklus
Participantsdifferent
Team members involved1-61-8
Formatdifferent
WorkshopWorkshop + asyncWorkshop + async
Outputdifferent
4Ls Board, Learning Themes, Improvement ActionsDecision Tree, Option Map, Assumption ListSituation Assessment, Decision Loop, Action Updates
Tagsno overlap
RetrospectiveLearningReflectionTeam
DecisionTreeOptions
DecisionChangeLearningStrategy
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration of the Force Field Analysis working structure.
Decision Making
Force Field Analysis
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Constraint Analysis.
Decision Making
Constraint Analysis