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| Criterion | ![]() Agile 4Ls Retrospective | ![]() UX Design Customer Journey Canvas | ![]() Agile Start Stop Continue |
|---|---|---|---|
Purposedifferent | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Low | Medium | Low |
Timedifferent | 45–75 min | 1-3 h | 30-60 min |
Participantsdifferent | Team members involved | 3-10 | 3-12 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | 4Ls Board, Learning Themes, Improvement Actions | Customer Journey Canvas, Pain Points, Experience Opportunities | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | RetrospectiveLearningReflectionTeam | JourneyCustomerService designCanvas | RetrospectiveImprovementTeamReflection |
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