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| Criterion | ![]() Agile WSJF | ![]() UX Design Customer Journey Canvas | ![]() Product Discovery Kano Model |
|---|---|---|---|
Purposedifferent | When many tasks compete for the same capacity, it orders work by economic impact. It makes time lost, benefit, and effort comparable together. | When a journey needs to be understood across several phases, it arranges experience, touchpoints, and opportunities into one picture. It makes gaps and friction along the user path clear. | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. |
Complexitydifferent | High | Medium | Medium |
Timedifferent | 45-90 min | 1-3 h | 1-2 Tage |
Participantsdifferent | 3-10 | 3-10 | 10-50 |
Formatdifferent | Workshop | Workshop | Workshop + async |
Outputdifferent | Ranked Backlog, Cost-of-Delay Assumptions | Customer Journey Canvas, Pain Points, Experience Opportunities | Kano Matrix, Feature Classes, Priority Themes |
Tagsno overlap | LeanEconomicsSequencePrioritization | JourneyCustomerService designCanvas | SatisfactionPrioritizationCustomer |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






