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| Criterion | ![]() Product Discovery Wizard of Oz Test | ![]() UX Research Tree Testing | ![]() UX Research Usability Testing |
|---|---|---|---|
Purposedifferent | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | High | Medium | Medium |
Timedifferent | 2-10 Tage | 1-2 Tage | 1-2 h je Session |
Participantsdifferent | 5-20 Nutzer | Based on research question | Based on research question |
Formatdifferent | Workshop + async | Async | Workshop + async |
Outputdifferent | Prototype Learnings, Manual Effort Notes, Risk List | Findability Metrics, Path Analysis, Revised IA | Usability Issues, Severity List, Recommendations |
Tagsno overlap | PrototypeValidationMVP | Information architectureNavigationFindability | ValidationUXPrototype |
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