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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Surveys method illustration showing its working structure
UX Research
Surveys
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal.
Complexitysame
MediumMediumMedium
Timedifferent
1-2 h je Session1-2 Tage3-14 Tage
Participantsdifferent
Based on research questionBased on research question50+
Formatdifferent
Workshop + asyncAsyncAsync
Outputdifferent
Usability Issues, Severity List, RecommendationsFindability Metrics, Path Analysis, Revised IASurvey Results, Charts, Segment Insights
Tagsno overlap
ValidationUXPrototype
Information architectureNavigationFindability
QuantitativeResearchValidation
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking