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Criterion
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Paper illustration for Contradiction Analysis.
Innovation
Contradiction Analysis
Purposedifferent
When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.When a system should improve while another measure suffers as a result, the method makes the underlying conflict precisely formulable. It separates the desired effect from its side effect. This makes solutions possible that address the contradiction deliberately instead of half-heartedly.
Complexitysame
MediumMediumMedium
Timedifferent
1-2 h je Session30-60 min je Interview60-120 min
Participantsdifferent
Based on research question5-10 Interviews2-8
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Usability Issues, Severity List, RecommendationsSolution Feedback, Objection List, Validation NotesContradiction Statement, Abstraction Notes, Solution Principles, Concept Ideas
Tagsno overlap
ValidationUXPrototype
ValidationInterviewsPrototype
ContradictionsInnovationProblem solving
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Design Thinking as a learning loop: an observation notebook, a focused problem statement, different idea sketches, a cardboard prototype and user-test notes. Feedback leads to new understanding.
Innovation
Design Thinking
First-click Testing method illustration showing its working structure
UX Research
First-click Testing