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| Criterion | ![]() UX Research Usability Testing | ![]() Innovation Design Charrette | ![]() Innovation Rapid Ideation |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a decision needs to be prepared quickly, the method generates many solution-close variants in a short time. It deliberately relies on pace to undercut self-censorship and perfectionism. This quickly produces a usable field for prioritization and further work. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 1-2 h je Session | Halber Tag bis mehrere Tage | 5-20 min |
Participantsdifferent | Based on research question | 10-50 | 1-20 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Ideenpool, Roh-Shortlist, Cluster |
Tagsno overlap | ValidationUXPrototype | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationDivergenceSpeed |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






