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| Criterion | ![]() UX Research Usability Testing | ![]() UX Research Card Sorting | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|
Purposedifferent | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When content only makes sense internally and users can't find the structure again, card sorting exposes their mental order. Terms, groups, and naming are then aligned with the target group's expectations. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-2 h je Session | 20-45 min | 30-60 min |
Participantsdifferent | Based on research question | Based on research question | 1-5 |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Usability Issues, Severity List, Recommendations | Content groups, Label set, IA hypotheses | Completed Experiment Canvas, Success Metric |
Tagsno overlap | ValidationUXPrototype | Information architectureNavigationStructure | ExperimentsValidationDiscoveryHypothesis |
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