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| Criterion | ![]() Innovation TRIZ | ![]() Innovation Design Thinking | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|
Purposedifferent | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | High | High | Low |
Timedifferent | 1-4 h | 1 Tag bis mehrere Wochen | 30-60 min |
Participantsdifferent | 2-8 | 4-10 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Contradiction Statement, Inventive Principles, Solution Concepts | Problem Statement, Prototype, Test Learnings | Completed Experiment Canvas, Success Metric |
Tagsno overlap | InnovationProblem solvingContradictionsCreativity | InnovationPrototypeResearch | ExperimentsValidationDiscoveryHypothesis |
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