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Criterion
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of ICE Scoring with its method-specific working model.
Product Strategy
ICE Scoring
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When ideas need sorting quickly, it condenses impact, confidence, and effort into one compact score. It connects customer value, product logic, and decision priorities. The result is captured as an ICE table and top-ideas list.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
MediumLowHigh
Timedifferent
1-2 Tage30-60 min1-4 Wochen
Participantsdifferent
Based on research question2-81-6
Formatdifferent
AsyncWorkshop + asyncAsync
Outputdifferent
Findability Metrics, Path Analysis, Revised IAICE Table, Top Idea ListExperiment results, Decision log, Learning summary
Tagsno overlap
Information architectureNavigationFindability
PrioritizationScoringGrowthDecision
ExperimentsGrowthAnalyticsValidation
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Methods with strong topical overlap with the current selection, not yet in the comparison.

First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting