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| Criterion | ![]() Agile Three Amigos | ![]() UX Research Empathy Mapping | ![]() UX Research User Interviews |
|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible. |
Complexitysame | Low | Low | Low |
Timedifferent | 15-30 min | 30–60 min | 30–60 min per interview |
Participantsdifferent | 3 | 4-8 | 1 participant per interview |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Empathy Map, Assumptions List, Research Gaps | Interview Notes, Themes, Insight Summary |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | SynthesisQualitativeWorkshop | QualitativeResearchCustomerDiscovery |
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