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| Criterion | ![]() Agile Three Amigos | ![]() Systems Thinking Behavior Over Time Graph | ![]() Agile Example Mapping |
|---|---|---|---|
Purposedifferent | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitysame | Low | Low | Low |
Timedifferent | 15-30 min | 20-45 min | 30-60 min |
Participantsdifferent | 3 | 1-10 | 3-7 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Clarified Story, Test Examples, Open Questions | Behavior Over Time Graph, Trend Hypotheses, Key Events | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | CollaborationBehavior-Driven DevelopmentQualityRefinement | Systems thinkingPatternsDynamics | Behavior-Driven DevelopmentRequirementsExamplesRefinement |
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