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| Criterion | ![]() Systems Thinking System Dynamics Simulation | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue |
|---|---|---|---|
Purposedifferent | System Dynamics Simulation makes assumptions about time, delay, and feedback testable through experiments. It draws relationships, patterns, and feedback loops. The result is captured as a simulation model and scenario reports. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | High | Low | Low |
Timedifferent | Mehrere Tage bis Wochen | 30-60 min | 30-60 min |
Participantsdifferent | 1-5 Modellierende, Stakeholder asynchron | 3-10 | 3-12 |
Formatdifferent | Async | Workshop | Workshop |
Outputdifferent | Simulation Model, Scenario Reports | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | Systems thinkingDynamicsSimulationAnalysis | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection |
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