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| Criterion | ![]() Agile Sprint Retrospective | ![]() Innovation TRIZ | ![]() Agile 4Ls Retrospective |
|---|---|---|---|
Purposedifferent | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | For technical contradictions or trade-offs, the method looks for solutions that resolve opposing requirements at the same time. It translates limits into an explicit picture of conflict that becomes workable. This produces not just compromises but more elegant principles. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Low | High | Low |
Timedifferent | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 1-4 h | 45–75 min |
Participantsdifferent | Scrum Team | 2-8 | Team members involved |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Improvement actions, Team agreements | Contradiction Statement, Inventive Principles, Solution Concepts | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | RetrospectiveImprovementLearning | InnovationProblem solvingContradictionsCreativity | RetrospectiveLearningReflectionTeam |
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