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| Criterion | ![]() Agile Scrum | ![]() Agile Ideal Days | ![]() Decision Making OODA Loop |
|---|---|---|---|
Purposedifferent | When a team needs to work in a fixed delivery rhythm, it stabilizes cadence, responsibility, and feedback loops. It makes collaboration reliable across sprint boundaries. | When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. |
Complexitydifferent | Medium | Low | Medium |
Timedifferent | 1-4 Wochen je Sprint, laufend | 15-60 min | 15-60 min je Zyklus |
Participantsdifferent | 3-10 (Scrum Team) | 2-9 | 1-8 |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Product Backlog, Sprint Backlog, Increment, Sprint Goal | Ideal Day Estimates, Assumption Notes, Capacity Caveats | Situation Assessment, Decision Loop, Action Updates |
Tagsno overlap | AgileIterationCadence | EstimationEffortAgile | DecisionChangeLearningStrategy |
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