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| Criterion | ![]() Knowledge Modeling Ontology Design Patterns | ![]() Systems Thinking Future Reality Tree | ![]() Systems Thinking Behavior Over Time Graph |
|---|---|---|---|
Purposedifferent | Ontology Design Patterns provide reusable building blocks for recurring modeling problems. The method brings structure to the search for clean concepts, relationships, and roles. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. |
Complexitydifferent | Medium | High | Low |
Timedifferent | 1-3 h pro Pattern | 2-4 h | 20-45 min |
Participantsdifferent | 1-6 | 3-8 | 1-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async |
Outputdifferent | Selected Patterns, Adapted Schema Fragments, Pattern Documentation | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Behavior Over Time Graph, Trend Hypotheses, Key Events |
Tagsno overlap | OntologyPatternsReuseSemanticModeling | Theory of ConstraintsSystems thinkingChange | Systems thinkingPatternsDynamics |
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