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| Criterion | ![]() Knowledge Modeling Ontology Design Patterns | ![]() Systems Thinking Behavior Over Time Graph | ![]() Systems Thinking Iceberg Model |
|---|---|---|---|
Purposedifferent | Ontology Design Patterns provide reusable building blocks for recurring modeling problems. The method brings structure to the search for clean concepts, relationships, and roles. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h pro Pattern | 20-45 min | 30-60 min |
Participantsdifferent | 1-6 | 1-10 | 2-10 |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Selected Patterns, Adapted Schema Fragments, Pattern Documentation | Behavior Over Time Graph, Trend Hypotheses, Key Events | Iceberg Worksheet, Pattern Notes, Intervention Ideas |
Tags1 shared | OntologyPatternsReuseSemanticModeling | Systems thinkingPatternsDynamics | Systems thinkingRoot causePatterns |
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