View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Agile Mad Sad Glad | ![]() DevOps Game Day |
|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Low | High |
Timedifferent | 30-60 min | Halber Tag |
Participantsdifferent | 3-10 | 5-20 |
Formatsame | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | RetrospectiveTeamReflection | ResilienceOperationsIncident |
Often compared together
Methods with strong topical overlap with the current selection, not yet in the comparison.





