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| Criterion | ![]() Product Discovery Kano Model | ![]() UX Research Usability Testing | ![]() Product Discovery Outcome-Driven Innovation |
|---|---|---|---|
Purposedifferent | When features need to be distinguished by their effect on satisfaction, it makes expectations and surprises comparable. It separates basic needs, performance contribution, and delight. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. |
Complexitydifferent | Medium | Medium | High |
Timedifferent | 1-2 Tage | 1-2 h je Session | Mehrere Wochen |
Participantsdifferent | 10-50 | Based on research question | 2-6 researchers plus sample |
Formatsame | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Kano Matrix, Feature Classes, Priority Themes | Usability Issues, Severity List, Recommendations | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses |
Tagsno overlap | SatisfactionPrioritizationCustomer | ValidationUXPrototype | OutcomesInnovationResearchQuantitative |
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