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Criterion
Paper illustration for Ideal Days.
Agile
Ideal Days
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
LowMediumHigh
Timedifferent
15-60 minAs neededHalber Tag
Participantsdifferent
2-94-155-20
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Ideal Day Estimates, Assumption Notes, Capacity CaveatsIncident Log, Action Tracker, Stakeholder UpdatesSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
EstimationEffortAgile
IncidentOperationsReliability
ResilienceOperationsIncident
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Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Paper illustration for Dot Estimation.
Facilitation
Dot Estimation
Paper illustration for Learning Review.
Operations
Learning Review