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| Criterion | ![]() Innovation How Might We | ![]() Agile Three Amigos | ![]() Innovation Rolestorming |
|---|---|---|---|
Purposedifferent | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. | When story, test, and implementation could drift apart, it brings business perspective, engineering, and quality together early. It prevents a story from being read differently only late in the process. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. |
Complexitysame | Low | Low | Low |
Timedifferent | 30–45 min | 15-30 min | 30-60 min |
Participantsdifferent | 1-10 | 3 | 3-12 |
Formatdifferent | Workshop + async | Workshop + async | Workshop |
Outputdifferent | HMW Questions, Challenge Framing, Idea Prompts | Clarified Story, Test Examples, Open Questions | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist |
Tagsno overlap | FramingOpportunityIdeationQuestions | CollaborationBehavior-Driven DevelopmentQualityRefinement | BrainstormingIdeationCreativity |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






