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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Facilitation Decision Jam |
|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. |
Complexitydifferent | Low | Medium | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 60-90 min |
Participantsdifferent | 10-30 | Based on research question | 4-10 |
Formatdifferent | Async | Async | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Problem Cluster, Prioritized Challenge, Experiment |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | FacilitationDecisionProblem solvingWorkshop |
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