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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Four paper stations connect system purpose, quality goals, risk cards and focused investigation with a target and gap profile.
Architecture
LASR (Lightweight Approach for Software Reviews)
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.LASR helps development teams identify where their software falls short of important quality goals and which improvements to consider. A small group with existing system knowledge can make an initial assessment and investigate open questions in more detail.
Complexitydifferent
LowHighMedium
Timedifferent
1-2 Tage4-5 Tage3–4 h for initial assessment; preparation and deeper analysis additional
Participantsdifferent
10-305-81 or a small team; particularly suitable for 3–4 people
Formatdifferent
AsyncWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsPrototype, Test Findings, Decision RationaleLean Mission Statement describing the software’s purpose, Prioritized quality goals and evaluation criteria, Risks and estimated gaps against quality goals, More closely examined findings and open checks
Tagsno overlap
UXNavigationFindabilityValidation
Design sprintPrototypeValidationInnovation
ArchitectureQualityRiskAssessmentLean
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Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration: scenarios and architectural decisions are connected to identified risks.
Architecture
ATAM (Architecture Tradeoff Analysis Method)
Paper illustration for Risk Storming.
Architecture
Risk Storming
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Design sheets and interface cards connect to jointly written pseudocode with highlighted unresolved questions.
Architecture
ARID (Active Reviews for Intermediate Designs)