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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation Design Charrette | ![]() UX Research Tree Testing |
|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. |
Complexitydifferent | Low | Medium | Medium |
Timedifferent | 1-2 Tage | Halber Tag bis mehrere Tage | 1-2 Tage |
Participantsdifferent | 10-30 | 10-50 | Based on research question |
Formatdifferent | Async | Workshop | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Findability Metrics, Path Analysis, Revised IA |
Tagsno overlap | UXNavigationFindabilityValidation | BrainstormingWorkshopCollaborationIdeation | Information architectureNavigationFindability |
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