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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Cynefin Workshop.
Decision Making
Cynefin Workshop
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When problems are unclear, chaotic, or only seemingly familiar, standard recipes fall short. A Cynefin Workshop sorts situations by the nature of their problem and connects them with matching action logic.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.
Complexitydifferent
LowMediumMedium
Timedifferent
1-2 Tage60-180 min1-2 Tage
Participantsdifferent
10-304-20Based on research question
Formatdifferent
AsyncWorkshopAsync
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsCynefin Map, Domain-specific Actions, Sensemaking NotesFindability Metrics, Path Analysis, Revised IA
Tagsno overlap
UXNavigationFindabilityValidation
ComplexitySensemakingDecision
Information architectureNavigationFindability
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Argument Mapping
Decision Making
Argument Mapping
Paper illustration showing three sorted card stacks and an open question about a possible group.
UX Research
Card Sorting
Red Teaming method illustration showing its working structure
Decision Making
Red Teaming
Paper illustration for Soft Systems Methodology.
Systems Thinking
Soft Systems Methodology