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| Criterion | ![]() Domain Modeling EventStorming | ![]() Product Discovery Jobs to Be Done | ![]() UX Research Affinity Diagramming |
|---|---|---|---|
Purposedifferent | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | When switching motives and progress are unclear, it reconstructs the situation from real customer circumstances. It shows why a switch happens and what kind of progress is being sought. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 2-8 h | 1-3 Wochen | 45–90 min |
Participantsdifferent | 5-12 | 5-12 Interviews | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Job Stories, Outcome Statements, Opportunity List | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | Domain-Driven DesignEventsDiscoveryWorkshop | CustomerOutcomesNeeds | SynthesisQualitativeRoot cause |
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