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Criterion
Empathy Mapping
UX Research
Empathy Mapping
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Design sheets and interface cards connect to jointly written pseudocode with highlighted unresolved questions.
Architecture
ARID (Active Reviews for Intermediate Designs)
Purposedifferent
When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.ARID examines how well developers can work with a technical design. It focuses on a part of the system that can still be revised, between the architecture overview and the detailed specification.
Complexitydifferent
LowMediumMedium
Timedifferent
30–60 min1-2 h je Session2–4 h review as a planning range; preparation and evaluation additional
Participantsdifferent
4-8Based on research questionDesigners, developers as users, and facilitation
Formatdifferent
WorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Empathy Map, Assumptions List, Research GapsUsability Issues, Severity List, RecommendationsPrioritized development tasks, Jointly produced code or pseudocode, Observed difficulties and open design questions, Proposed design revisions
Tagsno overlap
SynthesisQualitativeWorkshop
ValidationUXPrototype
ArchitectureEngineeringFeedbackValidationTasks
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Often compared together

Methods with strong topical overlap with the current selection, not yet in the comparison.

Paper illustration for Risk Storming.
Architecture
Risk Storming
Affinity Diagramming
UX Research
Affinity Diagramming
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
First-click Testing method illustration showing its working structure
UX Research
First-click Testing