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| Criterion | ![]() Innovation Design Thinking | ![]() UX Design Storyboarding | ![]() Architecture C4 Model |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built. | The C4 Model makes a system legible across several resolution levels, from context down to code. It suits situations where different audiences need to understand the same architecture from different altitudes. |
Complexitydifferent | High | Medium | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 30-90 min | 1-4 h |
Participantsdifferent | 4-10 | 1-8 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Storyboard, Concept Narrative, Testable Assumptions | Context Diagram, Container Diagram, Component Diagram |
Tagsno overlap | InnovationPrototypeResearch | VisualizationConceptsSequencePrototype | ArchitectureCommunicationVisualization |
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