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| Criterion | ![]() Innovation Design Thinking | ![]() Agile ROAM Board | ![]() UX Research Surveys |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List. | When a topic needs to be validated broadly and many people can answer the same question, surveys gather structured feedback in a scalable form. Answers become comparable and segmentable instead of remaining merely anecdotal. |
Complexitydifferent | High | Low | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | 20-40 min initial, dann laufend | 3-14 Tage |
Participantsdifferent | 4-10 | 3-15 | 50+ |
Formatdifferent | Workshop | Workshop + async | Async |
Outputdifferent | Problem Statement, Prototype, Test Learnings | ROAM Board, Owner List | Survey Results, Charts, Segment Insights |
Tagsno overlap | InnovationPrototypeResearch | RiskAgileTrackingAlignment | QuantitativeResearchValidation |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






