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| Criterion | ![]() Innovation Design Thinking | ![]() Agile ROAM Board | ![]() Innovation Design Sprint |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When work needs to move between different states or columns, it makes that movement and its handoffs legible. It sorts work by value, risk, and delivery ability. The result is captured as a ROAM Board and an Owner List. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | High | Low | High |
Timedifferent | 1 Tag bis mehrere Wochen | 20-40 min initial, dann laufend | 4-5 Tage |
Participantsdifferent | 4-10 | 3-15 | 5-8 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | ROAM Board, Owner List | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | InnovationPrototypeResearch | RiskAgileTrackingAlignment | Design sprintPrototypeValidationInnovation |
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