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| Criterion | ![]() Innovation Design Thinking | ![]() Product Discovery Outcome-Driven Innovation | ![]() Domain Modeling EventStorming |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | Outcome-Driven Innovation clarifies customer problems, solution opportunities, and evidence. It separates jobs, desired outcomes, importance, satisfaction, and opportunity, and captures results as desired outcome statements, an opportunity landscape, and segments by underserved needs. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. |
Complexitydifferent | High | High | Medium |
Timedifferent | 1 Tag bis mehrere Wochen | Mehrere Wochen | 2-8 h |
Participantsdifferent | 4-10 | 2-6 researchers plus sample | 5-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Desired outcome statements, Opportunity landscape, Segmentation by underserved needs, Innovation hypotheses | Event Timeline, Ubiquitous Language, Boundaries, Open Questions |
Tagsno overlap | InnovationPrototypeResearch | OutcomesInnovationResearchQuantitative | Domain-Driven DesignEventsDiscoveryWorkshop |
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