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| Criterion | ![]() Innovation Design Thinking | ![]() Domain Modeling EventStorming | ![]() UX Research Affinity Diagramming |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views. | When research notes, feedback, or observations sit unconnected side by side, affinity diagramming sorts the raw material into solid themes. Many individual points turn into patterns that make decisions and opportunities clearer. |
Complexitydifferent | High | Medium | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 2-8 h | 45–90 min |
Participantsdifferent | 4-10 | 5-12 | 3-10 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Event Timeline, Ubiquitous Language, Boundaries, Open Questions | Theme clusters, Insight statements, Opportunity areas |
Tagsno overlap | InnovationPrototypeResearch | Domain-Driven DesignEventsDiscoveryWorkshop | SynthesisQualitativeRoot cause |
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