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| Criterion | ![]() Innovation Design Thinking | ![]() Innovation Design Sprint | ![]() Facilitation Dot Voting |
|---|---|---|---|
Purposedifferent | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | When a workshop has produced too many options and the group needs to condense quickly, dot voting makes preferences visible in a short time. It bundles individual votes into a solid signal for the next selection. |
Complexitydifferent | High | High | Low |
Timedifferent | 1 Tag bis mehrere Wochen | 4-5 Tage | 5-15 min |
Participantsdifferent | 4-10 | 5-8 | 3-20 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Problem Statement, Prototype, Test Learnings | Prototype, Test Findings, Decision Rationale | Ranked list, Consensus signal, Shortlist |
Tagsno overlap | InnovationPrototypeResearch | Design sprintPrototypeValidationInnovation | FacilitationVotingConsensusPrioritization |
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Methods with strong topical overlap with the current selection, not yet in the comparison.






