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| Criterion | ![]() UX Design Design Studio | ![]() Team Design Team Topologies Interaction Modes | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When several teams collaborate repeatedly, it describes the right interaction mode for each interface between them. It clarifies responsibility, interaction, and load between teams. The result is captured as an interaction heat map and pairwise agreements. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 1-3 h | Half day | 30-60 min |
Participantsdifferent | 3-8 | Team-Leads plus Architecture | 4-12 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Interaction Heat Map, Agreements per Pair | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | TeamAlignmentCollaborationOrganization | BrainstormingIdeationCreativityWorkshopDivergence |
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