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| Criterion | ![]() UX Design Design Studio | ![]() Agile Specification by Example | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 1-3 h | 60-90 min pro Feature | 30-60 min |
Participantsdifferent | 3-8 | 3-6 | 4-12 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Example Table, Acceptance Tests | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | AgileRequirementsExamplesBehavior-Driven Development | BrainstormingIdeationCreativityWorkshopDivergence |
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