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| Criterion | ![]() UX Design Design Studio | ![]() Product Discovery Opportunity Scoring | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When opportunities need ranking by their effect, it makes importance and satisfaction directly comparable. It separates problem, assumption, solution, and evidence. The result is captured as an opportunity-score table and top outcomes. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 1-3 h | 60-120 min | 30-60 min |
Participantsdifferent | 3-8 | 3-6 | 4-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Opportunity Score Table, Top Outcomes | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | PrioritizationDiscoveryOutcomesNeeds | BrainstormingIdeationCreativityWorkshopDivergence |
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