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| Criterion | ![]() UX Design Design Studio | ![]() Agile NoEstimates | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Medium | Low |
Timedifferent | 1-3 h | laufend | 30-60 min |
Participantsdifferent | 3-8 | 2-12 | 4-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Throughput Data, Flow Forecast, Slicing Rules | Idea pool, Theme clusters, Shortlist |
Tagsno overlap | SketchingCollaborationIdeation | EstimationForecastingFlow | BrainstormingIdeationCreativityWorkshopDivergence |
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