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| Criterion | ![]() UX Design Design Studio | ![]() Innovation How Might We | ![]() Innovation Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | With a stuck problem carrying many implicit assumptions, the method translates observations into open, workable questions. It sharpens the problem frame without pre-thinking the solution, turning frustration or fuzziness into a search space with clear direction. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h | 30–45 min | 30-60 min |
Participantsdifferent | 3-8 | 1-10 | 4-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | HMW Questions, Challenge Framing, Idea Prompts | Idea pool, Theme clusters, Shortlist |
Tags1 shared | SketchingCollaborationIdeation | FramingOpportunityIdeationQuestions | BrainstormingIdeationCreativityWorkshopDivergence |
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