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| Criterion | ![]() UX Design Design Studio | ![]() Operations Fault Tree Analysis | ![]() Innovation Reverse Brainstorming |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | For a critical top event with several possible triggers, the method logically models failure paths. It makes visible which combinations of conditions can lead to damage. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. |
Complexitydifferent | Medium | High | Low |
Timedifferent | 1-3 h | 2-6 h | 30-60 min |
Participantsdifferent | 3-8 | 3-8 | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Fault Tree, Critical Paths, Cause Hypotheses, Control Actions | Reverse Ideas, Risk Themes, Solution Ideas |
Tagsno overlap | SketchingCollaborationIdeation | RiskRoot causeSafety | BrainstormingIdeationCreativityRisk |
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