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| Criterion | ![]() UX Design Design Studio | ![]() Innovation Brainstorming | ![]() Agile Example Mapping |
|---|---|---|---|
Purposedifferent | When several designs need to be quickly put in relation to each other, it makes ideas visible and comparable. It encourages early variants instead of long upfront debates. | When a team faces an open question with many obvious directions, the method first creates breadth instead of premature commitment. It separates idea flow from evaluation and makes lines of thought visible, creating a pool for selection and further development. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Medium | Low | Low |
Timedifferent | 1-3 h | 30-60 min | 30-60 min |
Participantsdifferent | 3-8 | 4-12 | 3-7 |
Formatsame | Workshop | Workshop | Workshop |
Outputdifferent | Sketches, Concept Directions, Design Decisions | Idea pool, Theme clusters, Shortlist | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | SketchingCollaborationIdeation | BrainstormingIdeationCreativityWorkshopDivergence | Behavior-Driven DevelopmentRequirementsExamplesRefinement |
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